AI Insights · Timothy · January 2022
Top Cartoon Fantasy Games on Android in Ecuador Q4 2021
In Q4 2021, the top cartoon fantasy games on Android in Ecuador showcased varied trends in downloads, revenue, and active users, with notable performances from Candy Crush Saga and My Talking Tom Friends.
In Q4 2021, the top cartoon fantasy games on Android in Ecuador demonstrated diverse trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these popular games.
Candy Crush Saga saw a fluctuating revenue trend throughout the quarter. Weekly revenue peaked at approximately $5K at the end of December, following a low of around $2.2K in mid-December. Downloads for the game remained relatively stable, with a peak of nearly 30K in early November and a slight decline to around 20K towards the end of the quarter. Weekly active users hovered around the mid-300K range, peaking at 357K in the last week of December.
Super Bino Go:Adventure Jungle experienced a steady decline in downloads, starting from roughly 20K in late September to about 12K by the end of December. Active users followed a similar downward trend, from nearly 99K in late September to around 82K at the end of the year.
My Talking Tom 2 showed a varied revenue pattern, with a peak of approximately $118 in mid-October and a low of $7 in late November. Downloads were relatively stable, ranging from 14K to 19K throughout the quarter. Active users increased from approximately 212K in late September to around 224K by the end of December.
Sonic Dash Endless Runner Game saw a modest revenue trend, peaking at around $47 in late September and dropping to single digits by the end of the quarter. Downloads fluctuated between 12K and 19K, while active users remained steady around the mid-160K range, peaking at nearly 170K in the final week of December.
My Talking Tom Friends had a consistent revenue pattern, with peaks around $81 in late September and $58 at the end of December. Downloads showed an upward trend, peaking at approximately 19K in mid-November. Active users increased from around 275K in late September to nearly 294K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.